Hi Gordan, Multitexturing would apply if the scorch marks are permanent. In my situation I want to fire several gun rounds and only display a scorch mark where the wall was hit. Then they would fade out over time.
I think this is usually done by adding a extra quad slightly in front of the wall. BUt the polygon needs to be clipped "somehow" to avoid it from potruding the edges. Adding decals on the terrains is a little more complicated because the quad needs to be broken up into multiple polygons to follow the relief of the terrain. Cheers, Guy ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=12242#12242 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

