Hi Gordan,

Multitexturing would apply if the scorch marks are permanent. In my situation I 
want to fire several gun rounds and only display a scorch mark where the wall 
was hit.  Then they would fade out over time.  

I think this is usually done by adding a extra quad slightly in front of the 
wall. BUt the polygon needs to be clipped "somehow" to avoid it from potruding 
the edges. Adding decals on the terrains is a little more complicated because 
the quad needs to be broken up into multiple polygons to follow the relief of 
the terrain. 

Cheers,
Guy

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http://forum.openscenegraph.org/viewtopic.php?p=12242#12242





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