Hi everyone,

I've searched the mailing list but could not find an answer or clue for the solution to my problem.

In principle, the issue seems simple to me but I find it hard to come up with an OSG solution. I would like to start my rendering with an object that does write to the depth buffer but does not write to the color buffer. I expect that I need to do something about the color mask but that is a camera setting.

Can anyone point me in the right direction?

Thanks a lot, best regards
Raymond

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