Hi everyone,
I've searched the mailing list but could not find an answer or clue for
the solution to my problem.
In principle, the issue seems simple to me but I find it hard to come up
with an OSG solution. I would like to start my rendering with an object
that does write to the depth buffer but does not write to the color
buffer. I expect that I need to do something about the color mask but
that is a camera setting.
Can anyone point me in the right direction?
Thanks a lot, best regards
Raymond
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