Hello Alexandre,
Well apparently I did achieve to set up my application with 2 slave
camera, but there is one last problem, I'm using a shader for my sky
sphere wich isn't working when using 2 slave cameras, has anyone already
had trouble with shaders and slave camera ?
Do you mean that (for example) lighting calculations give the wrong results?
IIRC, if you need the projection/view matrix then you can't use the
built-in uniform from OpenGL, because that will be your slave camera's
projection/view matrix. You need the master view's matrices, which means
you'll have to copy the master camera's matrices into uniforms each frame.
If that wasn't the problem, you'll have to be more clear. What do you
mean by "a shader which isn't working"? How is it not working?
Hope this helps,
J-S
--
______________________________________________________
Jean-Sebastien Guay jean-sebastien.g...@cm-labs.com
http://www.cm-labs.com/
http://whitestar02.webhop.org/
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org