Jean-Sébastien Guay wrote: >> event handler callback and move the eye a fraction of the way towards >> the destination. Successive FRAME events would eventually get the camera >> in the right place and it should be a smooth move. Is this a reasonable >> way to accomplish my goal? > Yes, that seems like a good way. You could also do it with an > UpdateCallback (again, moving a fraction of the way each frame), or > just set the camera's view matrix (or the camera manipulator's eye > position) each frame by breaking your frame loop into its component > parts (instead of using viewer.run()).
Today I tried to do the FRAME event method and it didn't work. So now I'm thinking that AnimationPath is actually what I should be using. Would AnimationPath provide a way for me to move the camera from some arbitrary position to a predefined position? Cory _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org