Hi osg-users,

I've read this post with interest because I need also to add order
independant transparency to my osg-based application. Until now I'm using a
triple pass rendering based on previous post from Viggo (osgForest glitch
fix or something like that) to get alpha sorting looks correct.

I've found something interesting on
http://developer.nvidia.com/object/order_independent_transparency.html but
I'm not able for now to get this working on OSG (my understanding on shader
is unfortunately limited).

So if Mathias achieve to make this works I'm very interested ;-)

2009/3/12 Andrew <[email protected]>

> Ok, thanks for the information
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=8379#8379
>
>
>
>
>
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> [email protected]
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>



-- 
Alexandre AMALRIC                   Ingénieur R&D
===================================
PIXXIM S.A. 73E, rue Perrin-Solliers 13006 Marseille
http://www.pixxim.fr
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