Alexandre Amalric wrote: > Hi osg-users, > I've read this post with interest because I need also to add order > independant transparency to my osg-based application. Until now I'm > using a triple pass rendering based on previous post from Viggo > (osgForest glitch fix or something like that) to get alpha sorting looks > correct. > I've found something interesting on > http://developer.nvidia.com/object/order_independent_transparency.html > but I'm not able for now to get this working on OSG (my understanding on > shader is unfortunately limited). > So if Mathias achieve to make this works I'm very interested ;-)
My understanding of Shader OIT is that it requires multiple render passes as well -- one for each layer of transparency, front to back, until you get 'deep' enough you don't care anymore. -- Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com PixelSense Landsat processing now available! http://www.alphapixel.com/demos/ "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

