On Thu, May 21, 2009 at 10:42 AM, Ümit Uzun <[email protected]> wrote:
> Hi Sergey;
>
>     osg::Quat quad;
>     osg::Matrix matrix;
>     matrix.makeLookAt(headVector, directionVector, upVector);
>     matrix.get(quad);

A small tweak to the above is required.  makeLookAt takes a eye point,
center and upvector, so one would use:


matrix.makeLookAt(osg::Vec3d(0.0,0.0,0.0), directionVector, upVector);

Cheers,
Robert.
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