Hi, Robert , Ümit
So if I have object with coordinates (100,200,300) and want it to turn to point
(10,20,30) I must make this :
osg::PositionAttitudeTransform* Transf;// this is transform of my object
Transf->setPosition(osg::Vec3(100,200,300));
osg::Quat quad;
osg::Matrix matrix;
matrix.makeLookAt( Transf->getPosition(), osg::Vec3(10,20,30),
osg::Z_AXIS);
matrix.get(quad);
Transf->setAttitude(quad);
Am I right?
...
Thank you!
Cheers,
Sergey
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=12662#12662
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