Hello everyone: I'm developing a OSG-based graphic engine for a real time mechanical simulator. I would like that the physics and the graphic display would run in separate threads so that they could work independently without bothering each other. The communication between them is a kind of buffer or list to which the physics program pushes the last calculation and the graphic program pulls the appropriate one. I don't know which is the best (and most simple) way of setting up and managing the threads. Does the osgViewer class have a way of doing this? Where can I find an example which follows this technique?
Thank you, Alfonso
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