Cory, Paul and all, Thank you for your answers. I have finally solved it by using Intel's TBB, among which there are some functions to launch threads.
Best regards, Alfonso 2009/5/22 Alfonso Callejo Goena <alcall...@gmail.com> > Hello everyone: > > I'm developing a OSG-based graphic engine for a real time mechanical > simulator. I would like that the physics and the graphic display would run > in separate threads so that they could work independently without bothering > each other. The communication between them is a kind of buffer or list to > which the physics program pushes the last calculation and the graphic > program pulls the appropriate one. > I don't know which is the best (and most simple) way of setting up and > managing the threads. Does the osgViewer class have a way of doing this? > Where can I find an example which follows this technique? > > Thank you, > Alfonso >
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