Cory, Paul and all,

Thank you for your answers. I have finally solved it by using Intel's TBB,
among which there are some functions to launch threads.

Best regards,
Alfonso

2009/5/22 Alfonso Callejo Goena <alcall...@gmail.com>

> Hello everyone:
>
> I'm developing a OSG-based graphic engine for a real time mechanical
> simulator. I would like that the physics and the graphic display would run
> in separate threads so that they could work independently without bothering
> each other. The communication between them is a kind of buffer or list to
> which the physics program pushes the last calculation and the graphic
> program pulls the appropriate one.
> I don't know which is the best (and most simple) way of setting up and
> managing the threads. Does the osgViewer class have a way of doing this?
> Where can I find an example which follows this technique?
>
> Thank you,
> Alfonso
>
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