Hi, Take a look at osg::Operation and osg::OperationThread too, they are very useful to make such work with an OSG based system to do the synchronisation.
Browse through the examples to find an illustration of how it works (maybe osgterrain but I am not sure). Best regards, On Fri, May 22, 2009 at 5:41 PM, Jason Daly <[email protected]> wrote: > Cory Riddell wrote: > >> >> Aside: if anybody can explain why spurious wakes exist, I'd love to hear >> an explanation. >> > > When all else fails, ask Wikipedia (it's actually a rather amusing read!): > > http://en.wikipedia.org/wiki/Spurious_wakeup > > > --"J" > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Serge Lages http://www.tharsis-software.com
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