Hi,

I 'm having trouble mapping a texture2d to a quad. The texture looks correct 
when the quad is rectangle/square shaped, but incorrect when it is trapezoid 
shaped.

I'm using the following code to create the geometry:
http://pastebin.com/m47ba3f47

How can i fix it so that the texture looks correct (as if it was squeezed at 
the top and stretched at the bottom)

Thank you!

Cheers,
Can

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http://forum.openscenegraph.org/viewtopic.php?p=12760#12760





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