Hi, I 'm having trouble mapping a texture2d to a quad. The texture looks correct when the quad is rectangle/square shaped, but incorrect when it is trapezoid shaped.
I'm using the following code to create the geometry: http://pastebin.com/m47ba3f47 How can i fix it so that the texture looks correct (as if it was squeezed at the top and stretched at the bottom) Thank you! Cheers, Can ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=12760#12760 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

