Paul Martz wrote:
> I couldn't view your screen shot for some reason. I'm assuming you are
> clipping a model and seeing "inside" a part of the model that is solid, and
> you want to render a polygon coincident with the clip plane that only draws
> where there are these "holes".
> 
> The stencil buffer has been used for CSG tasks like these for some time. The
> concept is similar to how stencil is used for volumetric shadows; even
> stencil values mean "don't draw" and odd stencil values mean "it's a hole".
> The OpenGL red book covers this algorithm in some detail, if I remember
> correctly.


Yes, thats exactly what im after, so it doesnt come standard with osg then? 
Is it hard to impliment? In know little about the inner working of osg mind you.

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