> Yes, thats exactly what im after, so it doesnt come standard > with osg then?
The ability to do this is standard in OSG. :-) Given the choice between a CISC-like bunch of baked in functionality with default behavior that is difficult to modify, and a set of RISC-like flexible tools that allow my app to use it in many ways, I guess I'd choose the latter. That being said, if you think that this functionality is something that people will need in the future, you could take the time to create some kind of custom clip plane hole-filling decorator node, and contribute it back to OSG. > Is it hard to impliment? In know little about the inner working > of osg mind you. If you are not fluent in OSG, OpenGL, use of stencil, and this algorithm in particular, then it might be challenging for you. If it's something you really need done now, then you should consider a contractor. I'd say a standalone demo could be coded in a few hours by someone familiar with stencil but has never implemented this before, and maybe even faster by someone who is completely fluent in 3D graphics. It's really quite a simple algorithm. (Disclaimer: This is not a formal quote. :-) I'm too busy to take this on right now. :-) It will take a non-zero amount of overhead time for a contractor to spin up on your app. Time estimate will vary depending on your requirements. Etc. Etc.) Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com +1 303 859 9466 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

