Hi Craig,

On Mon, May 25, 2009 at 7:31 PM, Craig Bosma <[email protected]> wrote:
> Sorry to resurrect this dead thread, but can you elaborate at all on
> the current status of OpenGL ES support in OSG? You mentioned that
> there are ports to ES already that aren't yet open source; is there
> something preventing them from being opened at this time, even in a
> (possibly) incomplete form?

The current OpenGL ES 1.x ports are test ports that are a proof of
concept.  I don't yet have a timeline on when these might turn into
full ports.

No OpenGL ES 2.0 port has been attempted yet as far as I'm aware.
OpenGL ES 2.0 and OpenGL 3.0 support are related as neither of these
libs have any fixed function pipeline support.

I'm keen to see OpenGL ES 1.x and 2.x supported, but as I have limited
time and resources available personally I can only act as a mentor for
this work.  Once the heavy lifted begins I'll provide branch access to
the OSG' svn repository to allow development work to carry on as
OpenGL ES 1.x and OpenGL ES 2.x branches, once these branches solidify
then I'll work to pull OpenGL ES support into the core OSG.

If you want to get involved in this effort I can pass your name on the
groups currently looking at OpenGL ES.

Robert.
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