Hi Craig, On Mon, May 25, 2009 at 7:31 PM, Craig Bosma <[email protected]> wrote: > Sorry to resurrect this dead thread, but can you elaborate at all on > the current status of OpenGL ES support in OSG? You mentioned that > there are ports to ES already that aren't yet open source; is there > something preventing them from being opened at this time, even in a > (possibly) incomplete form?
The current OpenGL ES 1.x ports are test ports that are a proof of concept. I don't yet have a timeline on when these might turn into full ports. No OpenGL ES 2.0 port has been attempted yet as far as I'm aware. OpenGL ES 2.0 and OpenGL 3.0 support are related as neither of these libs have any fixed function pipeline support. I'm keen to see OpenGL ES 1.x and 2.x supported, but as I have limited time and resources available personally I can only act as a mentor for this work. Once the heavy lifted begins I'll provide branch access to the OSG' svn repository to allow development work to carry on as OpenGL ES 1.x and OpenGL ES 2.x branches, once these branches solidify then I'll work to pull OpenGL ES support into the core OSG. If you want to get involved in this effort I can pass your name on the groups currently looking at OpenGL ES. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

