Hi Martin, On Tue, May 26, 2009 at 5:55 PM, Martin Beckett <[email protected]> wrote: > Is there are a bigger picture roadmap for OSG?
There isn't a formal roadmap. It goes where it goes to fulfill the needs of those who contribute to it. > The direction it's heading and the kind of apps it is aimed at. On the list we often discuss items like where we'd like to take things, it's generally about either doing things better than we already do now, or encompassing new markets through adoption of API's like OpenGL ES etc. > I know this depends on what code users submit but is there a master plan from > the benevolent dictator? I actually get to dictate very little beyond what gets merged with svn/trunk and when we attempt to go for releases. I can hint to the community that I'd like to x or y feature developed or refactored, but such stuff only makes a difference if it chimes in with what community members already have in mind for their own work. It's a strangely chaotic development process, I don't get to choose what members of the community work upon, they just do what they do for the good of their projects that just so happen also to benefit the general community so we get to share in it. The secret to effectiveness to seemingly disordered process is that end users are developing real apps, they don't develop stuff unless it addresses a concrete need. This keeps things focused on useful functionality, rather than marketing bullet points. Oh the other secret is that is some rather talented engineers out there so the contributions are often of high quality, and the engineers also pour over the OSG source code and fix the bits where quality ain't what it should be. In the end order comes out of chaos. The OSG keeps chugging along getting better on each release ;-) Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

