Hi all, I'm trying to integrate bullet with osg; the problem comes with bullet's debug drawing.
Bullet has an abstract class, with drawing functions to be implemented by the user. The main requirement is simply to render a line; however I need to draw a single frame, not add a model to a scene to be drawn over and over. The only theorical solution I have been able to come up with, is to add a node per line before calling osgViewer:: frame(), and then delete the nodes. Pure OpenGL code outside of the scenegraph is not an option. -Coz _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org