Hi all,

I'm trying to integrate bullet with osg; the problem comes with
bullet's debug drawing.

Bullet has an abstract class, with drawing functions to be implemented
by the user.
The main requirement is simply to render a line; however I need to
draw a single frame,
not add a model to a scene to be drawn over and over.

The only theorical solution I have been able to come up with, is to
add a node per line before
calling osgViewer:: frame(), and then delete the nodes. Pure OpenGL
code outside of the
scenegraph is not an option.

-Coz
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