Hi Rabbi,

Read this article:
http://andesengineering.com/OSG_ProducerArticles/RefPointers/RefPointers
.html 

> -----Original Message-----
> From: Rabbi Robinson [mailto:longa...@gmail.com] 
> Sent: Thursday, May 28, 2009 11:10 AM
> To: osg-users@lists.openscenegraph.org
> Subject: Re: [osg-users] osg::ref_ptr<> used anymore
> 
> Hi,
> 
> Thanks, that explains it. Correct me if I am wrong. So to use 
> it, just create osg::ref_ptr<> and use it as regular pointer 
> and the memory will be managed by osg::ref_ptr<>.
> 
> In a simple case, I careate Node* node = osg::ref_ptr<new 
> Node> and, call void* ptr = node. I suppose the reference 
> count in node will be incremented If later I call, ptr = 
> NULL, it doesn't seem that there is anyway to tell node to 
> decrement the reference count in node. Can someone clarify 
> how osg::ref_ptr<> behave in this case?
> 
> Thank you!
> 
> Cheers,
> Rabbi
> 
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=13108#13108
> 
> 
> 
> 
> 
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