I used to tell people "once you become familiar with ref_ptrs, you'll learn
where you need them and where you don't, and you can get away with using
regular C/C++ pointers in some cases." I've stopped telling people this,
because I have caught myself multiple times using regular C/C++ pointers,
then later changing the code and assuming it was ref counted, and therefore
introducing a leak.

Yes, it's best to always use ref_ptr.

Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466

-----Original Message-----
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Rabbi
Robinson
Sent: Friday, May 29, 2009 8:38 AM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] osg::ref_ptr<> used anymore

Hi,

Thanks for the replies. They really clarified a lot. Looks like for small
pointer, it's all or none deal, e.g. it's best to use them every time a
reference to the pointed object is needed. 

Thank you!

Cheers,
Rabbi

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=13175#13175





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