Hi, I'm want to desaturate a model in my scene that is loaded as an ive file. I have a glsl shader that does the desaturation but I need to pass the texture id as argument to the shader. My problem is how to get the texture id(s) from the model node.
I guess I need to create a node visitor to apply the shader to all geodes in the model but whats the propper way to get the texture ids? Thank you! Cheers, Miroslav ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=13205#13205 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

