Hi,
I have a geometry that is represented by perhaps 500K triangle and/or quad 
primitives.

During user interaction, I need to pick ( using a selection rectangle) a 
significant subset ( say 10K) of these primitives and "highlight" them ( simply 
turning the picked primitives wireframe would do).


Any suggestions on how to do this efficiently? I have OSG picking working great 
with osg::Node objects but am a bit unsure of how to pick a subset of primitive 
QUADS/TRIS from a single geometry.

Thank you!

Cheers,
Andrew

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=13297#13297





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to