Hi, I have a geometry that is represented by perhaps 500K triangle and/or quad primitives.
During user interaction, I need to pick ( using a selection rectangle) a significant subset ( say 10K) of these primitives and "highlight" them ( simply turning the picked primitives wireframe would do). Any suggestions on how to do this efficiently? I have OSG picking working great with osg::Node objects but am a bit unsure of how to pick a subset of primitive QUADS/TRIS from a single geometry. Thank you! Cheers, Andrew ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=13297#13297 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

