> Also , I am not sure how best to go about showing the selection. I
> could, for example,  break the geometry into "selected" and "non-
> selected" geonodes and shuffle the primitives back and forth between
> these two based on what has been selected or de-selected.

It sounds like you're saying you would copy the picked data into another
Geometry. There is really no need for that. Just have two Geometries (one
for the normal data display, and one for pick highlighting with a decorator
or StateSet mod of your choosing), and make the two Geometry objects share
the same vertex array.
   -Paul

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