I'm looking for ways to efficiently store/display geometry with "flat"
facets.  That is to say, I want "all" creases (no interpolated normals).
I'm reading some hefty geometry (10-20M polys) for display (Currently in
OBJ format).  There are only hundreds of unique normals.  The OBJ loader
tristrips everything and computes per-vertex normals.  

Since I'm bumping up against the memory address limit on 32bit machines
when using this geometry, I'd *really* like to recoup the storage for
all those (redundant) normals.  I think using short ints for 'normal
indexes' instead of per-vertex normals would buy me a fair bit of space.

Can anyone offer any pointers/guidance?

Lee

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