1)

How long is a piece of string ?

This will be different for many reason such as graphics card, drivers,
memory, screen size, buffers, type of  geometry , number shaders,
textures your using etc

You really have to experiment to get the best size for your target
hardware and environment


2)  Did you dirty the geometry,  if you updating a lot you might also
want to turn display lists off


FYI Generally Vertex indices are frowned up on these days and typically
you will be recommended to use DrawElements

( In our circumstances, due memory requirments and our environment  we
do use vertex indicses as  the memory overhead of using DrawElements is
too much in our use case and environment )

Gordon
Product Manager 3d
__________________________________________________________
Gordon Tomlinson
Email  : gtomlinson @ overwatch.textron.com
__________________________________________________________


-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Maxime
BOUCHER
Sent: Tuesday, June 02, 2009 8:27 AM
To: [email protected]
Subject: [osg-users] [N00b] Number of Primitives in a PrimitiveSet

Hello everybody,

I have 2 questions for you today ;).

1) The BIG one:
 What is the max number of primitives I can put in a single PrimitiveSet
in order to get an efficient rendering?

2)Really less important:
 I created a geode to which I added a geometry.
To this geometry I added:
-A primitiveSet type DrawArrayLengths, mode TRIANGLES -A colorArray
Vec4ubArray, set the color binding -A VertexIndices array -A VertexArray

I fill the VertexArray, and the VertexIndices then set the first value
of the DrawArrayLengths as the size of the VertexIndices.

I thought I add filled all the necessary elements to get a geode I can
render, but when I add it to my root and run the viewer, it doesn't
display.
 Do you see something I forgot?

Thanks for any suggestion!

Cheers,
Max

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=13350#13350





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