Hi Folks,

Have you considered some kind of layered approach?  Maybe an immediate
interface to the physical keycodes, sending events for every _key_ press
and release.  Another layer could then use the windowing-system mappings
to convert these events to _character_ press/release events.

If this second layer would be added per default it should not break
current applications.  Clients that need the physical codes could easily
disable the translation layer, or even replace it with their own
keyevent-translation scheme.

Greetings,
Colin
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to