Hi Folks, Have you considered some kind of layered approach? Maybe an immediate interface to the physical keycodes, sending events for every _key_ press and release. Another layer could then use the windowing-system mappings to convert these events to _character_ press/release events.
If this second layer would be added per default it should not break current applications. Clients that need the physical codes could easily disable the translation layer, or even replace it with their own keyevent-translation scheme. Greetings, Colin _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org