Hi Fredrik,

Thanks for the link, the suggestion of depends_on<> does look to be a
good thing in our context, it will break the ABI though so it's not an
approach we could use in the OSG-2.8 branch.  Your suggestion of an
explictly initializer in singleton implementation would be less
elegant but would be the approach to use in the OSG-2.8 branch.

I'll have a look at add a depends_on feature into the problem class
you have see.  Which verson of the OSG are you currently using?

Robert.

On Thu, Jun 4, 2009 at 9:21 PM, Fredrik
Orderud<[email protected]> wrote:
> I've just discovered a potential solution for the initialization order for 
> static objects. You can use the "depends_on"-pattern to let your classes 
> inherit their dependencies.
>
> http://www.entropygames.net/index.php?option=com_content&view=article&id=52
>
> I don't know the OSG code enough in detail to know if this would fit into the 
> design, but it is certainly an elegant solution.
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=13532#13532
>
>
>
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to