Hi out there We render our OSG application with a render machine with multiple pipes (GPU). We use Equalizer (a parallel rendering api) to do this. Every pipe has its own viewer with its own OSG scene graph.
We do now have the problem, that if we try to load models (all the scene graphs do this at more or less the same time), we end up in a lot of segmentation faults. Debugging leads into the following function in Registry.cpp on line 809: Code: struct concrete_wrapper: basic_type_wrapper. Could this be a threading issue? Is there a way to handle this "safe"? we use OSG 2.8.1 ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=13758#13758 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

