Hi out there
We render our OSG application with a render machine with multiple pipes (GPU). 
We use Equalizer (a parallel rendering api) to do this. Every pipe has its own 
viewer with its own OSG scene graph.

We do now have the problem, that if  we try to load models (all the scene 
graphs do this at more or less the same time), we end up in a lot of 
segmentation faults. Debugging leads into the following function in 
Registry.cpp on line 809: 

Code:

struct concrete_wrapper: basic_type_wrapper.



Could this be a threading issue? Is there a way to handle this "safe"?

we use OSG 2.8.1

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=13758#13758





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