Hi robert I do agree with you, that for this topology, the multithreaded osgviewer would be the better approach. Our solution works fine on a multicluster topology but it would be nice to use the same application on an multipipe environment by just changing the Equalizers config file. That was the idea behind.
On the other hand, it could also be possible, to have 4 clusters with 2 pipes each. In that case our application would crash the same way at the moment. I will post a stack trace here, maybe someone sees imediately what I do wrong... ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=13768#13768 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

