Hi robert 
I do agree with you, that for this topology, the multithreaded osgviewer would 
be the better approach. Our solution works fine on a multicluster topology but 
it would be nice to use the same application on an multipipe environment by 
just changing the Equalizers config file. That was the idea behind. 

On the other hand, it could also be possible, to have 4 clusters with 2 pipes 
each. In that case our application would crash the same way at the moment. 

I will post a stack trace here, maybe someone sees imediately what I do wrong...

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=13768#13768





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