Jason Beverage wrote:
Hi Jason,
You're exactly right, if texture 1 has transparency, then I want
texture 0 to show through no matter what. Doing something like the
following on unit 0 works great in that case, but I also want to add
in another scaling factor that will scale the alpha value of the
texture from 0 to 1 to essentially act as a slider for the opacity.
I'll keep hacking along, but I might need to just stick with shaders.
Yeah, at first I thought i had an easy answer to your question, but as I
looked into it I realized just how many combinations you can come up
with for TexEnvCombine settings. I just sent you my best guess, which
is probably way off.
Let me know if you figure it out...
--"J"
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