Hi Robert, On Wednesday 10 June 2009, Robert Osfield wrote: > I am aware of the rendering backend retaining it's references to > StateSet and Drawables after the end of the draw dispatch. > Potentially we could add an explicit renderStage + renderGraph > reset/clean() at the end of the draw dispatch rather than at the > beginning of the osgViewer::Renderer's draw dispatch, but... it might > have unwanted artifacts such as breaking stats that is collected after > the individual Camera draw dispatches. > > I'll need to do some more pondering on this particular issue. It's > not a major issue at present, it's just that some memory won't be > cleared right away. Not a problem! That was just the reason I did the same for the cameras. And since you objected against that I thought that I should say that ...
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