Hi all, what would be the best approach to animate huge time-stamped series of
data in OSG? The data is in the format:
(t0, x,y,z)
(t1, x,y,z)
(t2, x,y,z)
...
I have hundreds of thousands of these tuples in a typical input file. The
tuples themselves were generated using a physical simulation program; to keep
things simple, one can presume that every tuple represents the center of a
physically simulated bouncing ball.
Also, is there a way to support commands like FF, Play, Reverse Play, Stop,
Pause, and Reverse?
Thanks for any pointers in the right direction, Lars.
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