Hi all, what would be the best approach to animate huge time-stamped series of 
data in OSG? The data is in the format:

     (t0, x,y,z)
     (t1, x,y,z)
     (t2, x,y,z)
     ...

I have hundreds of thousands of these tuples in a typical input file. The 
tuples themselves were generated using a physical simulation program; to keep 
things simple, one can presume that every tuple represents the center of a 
physically simulated bouncing ball. 

Also, is there a way to support commands like FF, Play, Reverse Play, Stop, 
Pause, and Reverse?

Thanks for any pointers in the right direction, Lars.


      
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