Hi Lars, You can have a look to examples osganimationmakepath osganimationsolid osganimationode . I think the animation manager does not support all command but it's very easy to improve it or tweak it.
The others way should be to use AnimationPath I can help on osganimation, dont hesitate to ask Cheers, Cedric On Thu, 2009-06-11 at 06:50 -0700, Lars Karlsson wrote: > Hi all, what would be the best approach to animate huge time-stamped series > of data in OSG? The data is in the format: > > (t0, x,y,z) > (t1, x,y,z) > (t2, x,y,z) > ... > > I have hundreds of thousands of these tuples in a typical input file. The > tuples themselves were generated using a physical simulation program; to keep > things simple, one can presume that every tuple represents the center of a > physically simulated bouncing ball. > > Also, is there a way to support commands like FF, Play, Reverse Play, Stop, > Pause, and Reverse? > > Thanks for any pointers in the right direction, Lars. > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- +33 (0) 6 63 20 03 56 Cedric Pinson mailto:[email protected] http://www.plopbyte.net
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