Hi Lars,

You can have a look to examples osganimationmakepath osganimationsolid
osganimationode . I think the animation manager does not support all
command but it's very easy to improve it or tweak it.

The others way should be to use AnimationPath

I can help on osganimation, dont hesitate to ask

Cheers,
Cedric

On Thu, 2009-06-11 at 06:50 -0700, Lars Karlsson wrote:
> Hi all, what would be the best approach to animate huge time-stamped series 
> of data in OSG? The data is in the format:
> 
>      (t0, x,y,z)
>      (t1, x,y,z)
>      (t2, x,y,z)
>      ...
> 
> I have hundreds of thousands of these tuples in a typical input file. The 
> tuples themselves were generated using a physical simulation program; to keep 
> things simple, one can presume that every tuple represents the center of a 
> physically simulated bouncing ball. 
> 
> Also, is there a way to support commands like FF, Play, Reverse Play, Stop, 
> Pause, and Reverse?
> 
> Thanks for any pointers in the right direction, Lars.
> 
> 
>       
> _______________________________________________
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-- 
+33 (0) 6 63 20 03 56  Cedric Pinson mailto:[email protected]
http://www.plopbyte.net

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