Hi Bino,

I can't see how many of us will be able divine what is up with your
shaders as we have absolutely no knowledge of what you've put into
your shader.   You question is equivalent to "I have a piece of string
you can't see, but can you tell me exactly how long it is".

Try including the vertex and fragment shaders you are using then
others might have a chance of spotting what is up.

Robert.

On Fri, Jun 12, 2009 at 6:28 AM, Albino Rodrigues<b...@vrspace.com.au> wrote:
> Hi,
>
>
>
> I have been using the OSGSpotLight example as a starting base to simulate a
> flashlight with success.
>
>
>
> The scene I was using has now been updated to be drawn with a GLSL NormalMap
> shader (included as part of the .ive). The spotlight can no longer be seen.
> It does however appear to affect the general lighting of the area it’s in,
> but the spotlight and the texture image that goes with it can no longer be
> seen.
>
>
>
> Any ideas on how to get around this would be much appreciated.
>
>
>
> Cheers,
>
> Bino
>
>
>
>
>
>
>
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>
>
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