i forgot three things to mention:

1.) 
as i mentioned above, i place adjacent trees  into one geometry. 
e.g. a geometries' vertex-array has numberOfAdjacentTrees*8 (=double quads ) 
entries. but i use only one primitiveSet to construct the geometry. i hope this 
is okay.

"geometry->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::QUADS, 0, 
vertices->size()));"

2.)
the geometries aren't generated from back to front.

3.)
the problem also occurs when i don't use blending, alphafunc or even textures.

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=13968#13968





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