i forgot three things to mention: 1.) as i mentioned above, i place adjacent trees into one geometry. e.g. a geometries' vertex-array has numberOfAdjacentTrees*8 (=double quads ) entries. but i use only one primitiveSet to construct the geometry. i hope this is okay.
"geometry->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::QUADS, 0, vertices->size()));" 2.) the geometries aren't generated from back to front. 3.) the problem also occurs when i don't use blending, alphafunc or even textures. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=13968#13968 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

