Sorry, for another posting: i just tested the original "one drawable per tree" implementation with such large coordinates again and noticed that it also tends to flicker, as well hidden faces were revealed also. i couldn't encounter the outer mentioned problems.
thanks in advance, christian ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=13970#13970 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org