Hi all,
 
After much clawing and gnashing of teeth I've tagged version 1.0 of osgOcean. 
 
http://code.google.com/p/osgocean/ <http://code.google.com/p/osgocean/> 
 
Feature list:
 
- FFT ocean simulation model and rendering
- Foam caps
- Refraction/Reflection Passes
- God Rays
- Surface glare
- Underwater depth of field
- Underwater/above water fogging
- Simulated light absorption and scattering
- Silt effects
- Screen distortion effects
- Choice of FFT library dependancy
 
Possibly the most important change is that the library is now held under a LGPL 
license. 
 
The CMake build now offers the choice between FFTW (GPL) or FFTSS (LGPL) for 
the FFT library dependancy which resolves the license issue. FFTW is the faster 
option, but the differance if fairly negliable within the context that it's 
used. 
 
The library now searches for it's resource dependancies using the osgDB 
registry so they're not bound to a specific path.
 
I've also included a fix for the shader bug on 7 series nVidia cards which 
caused an error when indexing arrays using uniform variables. 
 
The example application now supports real-time changes to the ocean surface and 
effects so you can have a play with the settings to see what they do.
 
A lot of the work has been submitted by Jean-Sebastian. If anybody else would 
like to contribute do get in touch. Many hands make light work and all that ;)
 
For those of you that suggested features/enhancement that aren't in this 
release, don't worry I haven't forgotten about them, they're still on my list 
of things to do.
 
 
Regards,
 
 
Kim.
 
 
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