Hi Alaxandre,

You should leave the ReferenceTime alone, it's only SimulationTime
that you should alter and calling frame or advance with this time is
suffiicient - there is no need for the extra calls setting the time.
The ReferenceTime is meant to be real-time value of the frames -
something you'd use for doing stats collection etc., while
SimulationTime is meant to be the time used when compute animations
and physical simulations in the scene.

The _startTick that the event queue uses should be the same one as the
ReferenceTime uses and makes sure the ReferenceTime and event times
are in sync.  It's not typically appropriate to use the SimulationTime
when doing event handling, but if you want to then you'll need to use
the frames FrameStamp to get the current SimulationTime.

Robert.

On Wed, Jun 17, 2009 at 10:23 AM, Alexandre
Amalric<[email protected]> wrote:
> Hi osg-users,
>
> I'm experiencing some problem with time management and osgViewer.
>
> I'm under Windows Vista, OSG SVN.
>
> I'm using a composite viewer and my rendering code is  :
>
> pCompoViewer->advance(MyTime);
> pCompoViewer->getFrameStamp()->setReferenceTime(MyTime);
> pCompoViewer->getFrameStamp()->setSimulationTime(MyTime);
> pCompoViewer->eventTraversal();
> pCompoViewer->updateTraversal();
> pCompoViewer->renderingTraversals();
>
> instead of :
>
> pCompoViewer->frame()
>
> because I wand to trigger my rendering with a computed time 'MyTime" based
> on a FPS I need.
>
> But my problem is that when I use my manipulator and ea.getTime() I do not
> have the same time as "MyTime" when event received is for example
> osgGA::GUIEventAdapter::PUSH.
> ea.getTime() is equal to MyTime only when receiving
> osgGA::GUIEventAdapter::FRAME.
>
> I tracked down this behaviour, in function
> GraphicsWindowWin32::handleNativeWindowingEvent because event time is :
>
> double eventTime  = getEventQueue()->getTime();
>
> and getTime is returning :
>
> osg::Timer::instance()->delta_s(_startTick, osg::Timer::instance()->tick());
>
> That's why It doesnt match my rendering time...
>
> Is there any way I can resolve this problem ? (Except making my own
> eventqueue class)
>
>
> --
> Alexandre AMALRIC                   Ingénieur R&D
> ===================================
> PIXXIM S.A. 73E, rue Perrin-Solliers 13006 Marseille
> http://www.pixxim.fr
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to