[quote]The point of Polytopes is that they are convex which makes all kinds of tests very easy. If you want to modell something non-convex (something like Constructive Solid Geometry) then PolytopeIntersector will not help you as it is.[quote]
My solutution was to triangulate the convex polygon I wanted to search using osgUtil::Tessellator and then use polytrope interceptor for each triangle. I also looked at splitting the polygon into a number of convex polygons but there was no speed difference for polygons having <100 sides. Cheers, Martin ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=14115#14115 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

