Hi,

 Just a question.

 The polytopeIntersections compute the intersections with planes or "all" 
"objects" in the Polytope?
 I mean if I draw the "local intersection points" will I get an empty or full 
shape of the polytope?

 I wonder because I tried a polytope with a single plane (to test), and I had a 
lot of points non coplanars...
 I also drawed it using intersection.localIntersectionPoint, which is the 
center of the primitive, isn't it?

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=14226#14226





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