One more thing, if you do your collision detection in OSG, you will need to handle the physical response yourself. The physics engine is already set up to handle that correctly. For starters, i'd just stick with physics.
On Thu, Jun 18, 2009 at 2:54 AM, Sergey Kurdakov<[email protected]> wrote: > Hi Ümit, > > you may take a look at delta3d ode integration, they add their stuff > which is particular to delta3d , still it is possible to extract > useful ideas. > > Regards > Sergey Kurdakov > http: > > On Thu, Jun 18, 2009 at 10:35 AM, Ümit Uzun<[email protected]> wrote: >> Hi All, >> >> I am planing to create simple off road jeep-racing and I have looked at the >> libraries to create dynamics and choose ODE. But I can't decide use ODE's >> collision detection mechanism instead of osgUtil's polytopeintersector, >> planeintersector or linesegmentintersector classes. >> So if you were me, which collision detection system would choose? >> PostScript : I am noob on ODE, this experince will be the first introdution >> for me. >> >> Any suggestion appreciated with glad. >> Regards. >> >> -- >> Ümit Uzun >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

