I can say that I am 100% sure that you do not need a Geforce card, or actually any video card at all, to write and use programs that are built on the PhysX SDK. You would only need a Geforce card if you decided to use hardware acceleration, which currently only works for fluids and cloths. So basically, for what you are doing you cant even utilize a Geforce card with the current version 2.8.x of PhysX.
Regards, ~Mike B. On Thu, Jun 25, 2009 at 8:17 AM, Sukender<[email protected]> wrote: > Hi Ümit, > > Isn't the geforce* needed only when you want to accelerate PhysX (=computed > partially on the GPU)? > Anyway, if you wish an engine and don't know which one to choose, you can > always try PAL (Physics Abstraction Layer), which works with ODE, Bullet, > PhysX, and more ( http://www.adrianboeing.com/pal/ and > http://sourceforge.net/projects/pal ). That way, the day you wish to switch > to another one, you'll have much less to do. > > Sukender > PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ > > > Le Thu, 25 Jun 2009 14:10:37 +0200, Ümit Uzun <[email protected]> a > écrit: > >> Hi Sukeder, >> >> Thanks Sukender. I have decided to achieve Collision Detection in Physics >> Engine as you suggested. And I have searched about PhysX library and I >> found >> lots of paper which says we can only use PhsyX if we have geforce * or >> upper >> level graphics card. And so I don't think about using it. >> >> Regards. >> >> 2009/6/25 Sukender <[email protected]> >> >>> Hi Ümit, >>> >>> About collisions, I agree you whould do it in the physics engine. (BTW, >>> does PhysX *require* a NVidia card? I guess no) >>> >>> And if you wish to have something that doesn't hide OSG, and that is much >>> simpler than Delta3D, then you may look at what I did in PVLE ( >>> http://pvle.sourceforge.net ). For the moment, I must admit ODE is a bit >>> hidden in PVLE, but I'm currently modifying it so it also shows ODE as it >>> does for OSG. >>> There are many other implementations that can bind physics and OSG (see >>> osgPhysics too... but it's not finished yet), but if you wish something >>> simple, then PVLE may suit your needs. >>> >>> Sukender >>> PVLE - Lightweight cross-platform game engine - >>> http://pvle.sourceforge.net/ >>> >>> >>> Le Thu, 18 Jun 2009 11:34:50 +0200, Ümit Uzun <[email protected]> a >>> écrit: >>> >>> >>> Hi Sergey; >>>> >>>> I have known about Delta3D. It uses ODE too, but I am in contradiction >>>> about >>>> using pure OSG and ODE or using Delta3D game engine. To use Delta3D I >>>> have >>>> to spend some to get the structure and wrappers all other library. But >>>> with >>>> using pure OSG and ODE I can adopt so quickly. Anyway I thanks for your >>>> suggestion, and I will try to understand Delta3D's integration way. >>>> >>>> Regards. >>>> >>>> 2009/6/18 Sergey Kurdakov <[email protected]> >>>> >>>> Hi Ümit, >>>>> >>>>> you may take a look at delta3d ode integration, they add their stuff >>>>> which is particular to delta3d , still it is possible to extract >>>>> useful ideas. >>>>> >>>>> Regards >>>>> Sergey Kurdakov >>>>> http: >>>>> >>>>> On Thu, Jun 18, 2009 at 10:35 AM, Ümit Uzun<[email protected]> >>>>> wrote: >>>>> > Hi All, >>>>> > >>>>> > I am planing to create simple off road jeep-racing and I have looked >>>>> > at >>>>> the >>>>> > libraries to create dynamics and choose ODE. But I can't decide use >>>>> ODE's >>>>> > collision detection mechanism instead of osgUtil's >>>>> > polytopeintersector, >>>>> > planeintersector or linesegmentintersector classes. >>>>> > So if you were me, which collision detection system would choose? >>>>> > PostScript : I am noob on ODE, this experince will be the first >>>>> introdution >>>>> > for me. >>>>> > >>>>> > Any suggestion appreciated with glad. >>>>> > Regards. >>>>> > >>>>> > -- >>>>> > Ümit Uzun >>>>> > >>>>> > _______________________________________________ >>>>> > osg-users mailing list >>>>> > [email protected] >>>>> > >>>>> >>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>>> > >>>>> > >>>>> _______________________________________________ >>>>> osg-users mailing list >>>>> [email protected] >>>>> >>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>>> >>>>> _______________________________________________ >>> >>> osg-users mailing list >>> [email protected] >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

