Hi guys

I have a vague question for you. I'm developing some software using OSG on
windows and Mac. It's an augmented reality application using ARToolkit. It
was originally made for windows (on which the performance is excellent) and
was recently ported to Mac. The code is exactly the same with the exception
of the camera capture code.

My problem is, is that performance on OS X is terrible compared to windows
and I'm trying to track down why. Using the openGL profiler that comes with
xcode I have spotted that the app is spending around 40% of its OpenGL time
in glGetTexImage. the thing is, is that to my knowledge I am not calling
this function. the only place i can find it in OSG is in
Image::readImageFromCurrentTexture. Does any one know why this might be
getting called (render to texture etc) and what I can do to improve the
performance?

Thanks in advance
Tom
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