Hi Tom,

Are you assign at osg::Image to a render to texture camera?

Does the system support FBOs?

Robert.

On Tue, Jun 23, 2009 at 2:51 PM, Thomas
Hogarth<[email protected]> wrote:
> Hi guys
>
> I have a vague question for you. I'm developing some software using OSG on
> windows and Mac. It's an augmented reality application using ARToolkit. It
> was originally made for windows (on which the performance is excellent) and
> was recently ported to Mac. The code is exactly the same with the exception
> of the camera capture code.
>
> My problem is, is that performance on OS X is terrible compared to windows
> and I'm trying to track down why. Using the openGL profiler that comes with
> xcode I have spotted that the app is spending around 40% of its OpenGL time
> in glGetTexImage. the thing is, is that to my knowledge I am not calling
> this function. the only place i can find it in OSG is in
> Image::readImageFromCurrentTexture. Does any one know why this might be
> getting called (render to texture etc) and what I can do to improve the
> performance?
>
> Thanks in advance
> Tom
>
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