Hi Paul, This is not the answer you are waiting for, but melting the use of ref_ptr and normal pointer is not safe, unless if you know exactly what you do... Advice : always use them, this made my memory leaks disappear in my application.
Regards, Vincent. 2009/6/24 <[email protected]> > > What is the easiest way to determine if a particular node is being deleted > from memory? I have a relatively complex scene and part of the scene needs > to be deleted and reconstructed at times. I'm concerned there might be a > memory leak and that some of my nodes are not being freed because we aren't > using ref_ptr where we need them. > > Paul P. > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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