You could always attach a create your own DeleteHandler and attach it to the
node, but I don't know if that will help you other then letting you know it
is going to be deleted.

On Wed, Jun 24, 2009 at 11:58 AM, <[email protected]> wrote:

>
> What is the easiest way to determine if a particular node is being deleted
> from memory? I have a relatively complex scene and part of the scene needs
> to be deleted and reconstructed at times. I'm concerned there might be a
> memory leak and that some of my nodes are not being freed because we aren't
> using ref_ptr where we need them.
>
> Paul P.
>
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to