Hi all, I am currently using osgShadow with the MinimalShadowMap technique. It works great but I have a question :
- In my ShadowedScene, I set the children's nodemasks accordingly with the CastsShadowTraversalMask and ReceivesShadowTraversalMask properties, but it seems to not work, everything cast shadows on everything. Anyone knows if there is a way to force an object to not receive the shadows ? Even with a "dirty" method (reseting it's tex coords on the drawable or something like that). Thanks ! Best regards, -- Serge Lages http://www.tharsis-software.com
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