Hi all,

I am currently using osgShadow with the MinimalShadowMap technique. It works
great but I have a question :

- In my ShadowedScene, I set the children's nodemasks accordingly with the
CastsShadowTraversalMask and ReceivesShadowTraversalMask properties, but it
seems to not work, everything cast shadows on everything. Anyone knows if
there is a way to force an object to not receive the shadows ? Even with a
"dirty" method (reseting it's tex coords on the drawable or something like
that).

Thanks !
Best regards,

-- 
Serge Lages
http://www.tharsis-software.com
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