Hi,

looking for some advice on what would be the best way to implement a water leak 
out of the side of a barrel? I've got the barrel as a ive file, and want to 
have a 'leak' appear out of the side of it, ideally such that when you rotate 
(i.e. pick the barrel up and rotate it around) the water 'spills' from the same 
spot but orientates downwards. 

I had a look at the particle examples, which talked about liquid, but the only 
one i could find was a smoke example.. quite different to what i'm looking for. 
Then i saw the precipitation code, which is kinda the right idea, but i get the 
feelin this is applied to the whole scene, rather than originating from a spot?

Anyone done anything like this?

thanks!

vin

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