Hi Vin,

That's a pretty big field, but I would suggest looking into SPH (Smooth
Particle Hydrodynamics).  It's a fast, gridless, particle implementation.
Otherwise, there is no easy way to do liquids, generally.  SPH is probably
the easiest.  (IMHO, of course).  Good luck!

Charles

On Thu, Jun 25, 2009 at 1:23 PM, vin baines <[email protected]> wrote:

> Hi,
>
> looking for some advice on what would be the best way to implement a water
> leak out of the side of a barrel? I've got the barrel as a ive file, and
> want to have a 'leak' appear out of the side of it, ideally such that when
> you rotate (i.e. pick the barrel up and rotate it around) the water 'spills'
> from the same spot but orientates downwards.
>
> I had a look at the particle examples, which talked about liquid, but the
> only one i could find was a smoke example.. quite different to what i'm
> looking for. Then i saw the precipitation code, which is kinda the right
> idea, but i get the feelin this is applied to the whole scene, rather than
> originating from a spot?
>
> Anyone done anything like this?
>
> thanks!
>
> vin
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=14553#14553
>
>
>
>
>
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         http://www.asymptopia.org
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