Hi,

I have some basic questions about the light setup in osg. I looked at the 
example osglight. It seems there is a osg::Light class and there is a 
osg::LightSource. One is state attribute and another is a group. Can someone 
explain practically how a light and lightsouce work together. For example, if I 
have a geode that has normal and material set up. How do I enable OpenGL 
lighting on it using osg::Light and osg::LightSource?

Thank you!

Cheers,
Rabbi

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