Hi, We are currently developing a plugin for Maya. So far it supports basic geometry, texture, bump map, lod, instancing and animation, including keyframe animation and character/skeleton animation. Particle system will be added soon.
This implementation is publicly funded so it doesn't have problem of being opensource. Current implementation consists of two parts. Part one is a Maya plugin which export Maya data into a intermediate binary format (images files for texture are embedded in the intermediate format). Part two is a reader to be written as an OSG plugin for the intermediate binary format in OSG. I know everyone is using COLLADA so I just wonder if anyone would be interested. Thank you! Cheers, Rabbi ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=14600#14600 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

