Hi,

We are currently developing a plugin for Maya. So far it supports basic 
geometry, texture, bump map, lod, instancing and animation, including keyframe 
animation and character/skeleton animation. Particle system will be added soon. 

This implementation is publicly funded so it doesn't have problem of being 
opensource. Current implementation consists of two parts. Part one is a Maya 
plugin which export Maya data into a intermediate binary format (images files 
for texture are embedded in the intermediate format). Part two is a reader to 
be written as an OSG plugin for the intermediate binary format in OSG. 

I know everyone is using COLLADA so I just wonder if anyone would be 
interested. 

Thank you!

Cheers,
Rabbi

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=14600#14600





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